3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.
WELCOME
AVENTADOR S
SALT BAE
THE PIANO MAN AS 3D ART
ILLAOI
ROBERT DE NIRO, CASINO, BACK IN 90s SERIES
AVANDER THE SALAMANDER
HIPPOPURA SANCTUARY
DARK LUXURY • YEAR CREATED 2020 SOFTWARE 3ds Max, Photoshop
MADE WITH NUKE • 3D World explores Foundry’s post-production powerhouse Nuke and goes behind the scenes of the stunning visuals it helps to create
BIG SCREEN COMPOSITING • Jesus Lavin, compositing supervisor at Image Engine, tells 3D World how Nuke powered the studio’s VFX work on Disney’s live-action Mulan
NUKE YOUR ENVIRONMENTS • Matte painter and junior art director Ian Vicknair tells 3D World how he uses Nuke to render stunning scenes and otherworldly vistas
MASTER THE COMP • MASTER THE COMP VFX supervisor Hugo Guerra shares how Nuke became a pivotal part of his work, and how the tool has evolved over his career
GETTING INTO CHARACTER • 3D character artist and student Sasawat Intakul explains how Nuke can help your CG characters pop
SUBSCRIBE! THREE OFFERS TO CHOOSE FROM!
Baba Yaga SHAPING THE STORY • Trevor Hogg uncovers how Baobab Studios makes the viewer an important character in Baba Yaga…
SUBSCRIBE TO THE 3D WORLD NEWSLETTER • Get practical inspiration direct to your inbox
Technique focus • Incredible 3D artists take us behind their artwork
HOW TO DELIVER ORIGINALITY IN VFX • Ben Haworth, co-founder of Flipbook Studio, breaks down how the VFX team tackled a challenging speed-running sequence in the fantasy TV series The Worst Witch
BUILD AN ANIMATED IN-GAME ASSET FOR UNREAL ENGINE 4 • Ricky Thomas provides a step-by-step guide to developing a game asset for UE4, from initial modelling to texture creation
MAKE LOW-POLY FTL STARSHIPS IN BLENDER • Create your own low-polygon vessels or even an armada in the style of starship strategy games
CREATE UNIQUE 3D ILLUSIONS • Matías Gárate details how he designed this creative impossible triangle in Blender
DESIGN A STYLISH SCANDINAVIAN ROOM • Shayan Shamlou provides his expert advice on creating a modern Scandinavian-inspired apartment with relaxing, ambient lighting
CAN I SCULPT ON AN IPAD AS I WOULD WITH ZBRUSH OR BLENDER?
HOW DO I CREATE A CUSTOM LIGHTBOX FOR A PRODUCT SHOT WITH REDSHIFT IN CINEMA 4D?
HOW DO I CREATE GOOD UV MAPS FOR GAME ENGINES IN RIZOMUV? • Frequent question in the RizomUV Discord
WHAT ARE PROXY ATTRIBUTES AND HOW CAN THEY HELP MY RIG?
WHAT IS A TYPICAL 3D ENVIRONMENT PIPELINE?
Technique focus • Incredible 3D artists take us behind their artwork
Richard Costin • The co-founder of Rumble VFX answers our questions on how the studio produces its high-end visual effects for film and TV
Art direction vs proceduralism in 3D architecture • Matthias Buehler, founder of vrbn solutions, provides a breakdown on art directing procedural architecture
APPROACH AT VRBN SOLUTIONS
Eye in the sky • Digital Domain reveal how they took the cinematic game trailer to new heights with Perfect Dark
Virtual production pioneer • Brett Ineson, president and CTO of Animatrik Film Design, gives 3D World an insight into his daily routine
CAPTURING SUCCESS • Brett Ineson shares his past experience and advice with 3D World readers
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