3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.
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LITTLE FRIEND IN THE FOREST • SOFTWARE ZBrush, 3D-Coat, Mari, Maya, Advanced Skeleton, Nuke, Megascans YEAR CREATED 2020
MADE WITH UNREAL • With Unreal Engine 5 on the horizon, 3D World explores the possibilities of Epic Games’ ultimate real-time tool
UNREAL, UNLIMITED • Unreal Engine’s community manager, Amanda Schade, explores the real-time tool’s limitless potential
SLAY IT IN REAL-TIME • Edward Quintero, CEO and creative director of Mold3D Studio, takes 3D World behind the scenes of the new Unreal Engine 5 sample animation, Slay
THE BIGGER PICTURE • 3D artist, Math Roodhuizen, shares the secrets of rendering a stunning environment in Unreal Engine
LEVEL UP YOUR CHARACTER DESIGN • Character artist J Hill tells 3D World how he pushed his creativity to new heights with Unreal Engine 5
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THE MAKING OF DUNC • Trevor Hogg gets swept away by the creative team behind the stunning visual effects of sci-fi epic Dune
DIGITAL OMAIN • CINEMATIC SPECTACLES ON THE SMALL SCREEN
Technique focus Incredible 3D artists take us behind their artwork
ZBRUSH | MAYA | MARVELOUS DESIGNER | PHOTOSHOP CREATE STRIKING CHARACTER FAN ART • Lead modeller at Rainbow CGI, Claudio Amoroso, demonstrates how to create a fantastic piece of fan art, taking us through his workflow from initial sphere to final image
SUBSCRIBE TO THE 3D WORLD NEWSLETTER • Get practical inspiration direct to your inbox
DESIGN A VIDEO GAME WEAPON • Get to grips with the basics of game asset creation in Cinema 4D and Substance 3D Painter
MAKE A TREASURE MAP IN GAEA • Utilise Gaea’s GeoPrimitive, LookDev and Cartography nodes to build a terrain and transform it into a game-worthy map asset
CREATE LOW-POLYGON HAND-PAINTED ASSETS • Lead artist at Climax Studios, Lance Wilkinson, demonstrates how to build weapon assets ideal for video games
TechnIque focus • Incredible 3D artists take us behind their artwork
HOW DO I CREATE A VALLEY TERRAIN IN INSYDIUM FUSED FOR CINEMA 4D?
HOW CAN I GET IMAGES OUT OF ZBRUSH WITH A TRANSPARENT BACKGROUND FOR PRINT?
HOW CAN I CREATE THE PROCEDURAL MATERIAL OF A PLANET?
IS THERE AN EASIER WAY TO EVEN OUT MY TOPOLOGY?
Jeremy Bolz • We interview the lead production artist about his role at Liquid Development and find out how he got started in the industry
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Branding reimagined with real-time graphics • Global creative company BUCK discusses how rethinking creative technology at our fingertips can solve efficiency and content quality challenges for brands
REEL TALK WITH EVAN BOEHM • For 15 years, artists at global creative company BUCK have pushed the boundaries of 2D and 3D animation to create new brand worlds; Boehm talks about the future
Speedrunning through development • 2Awesome Studio takes us through development for Aeon Drive – from its conception to environment-building, challenges, inspiration and more
Technique Focus...