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The Bones of the Earth

ebook
1 of 1 copy available
1 of 1 copy available

A mismatched band of mortals and their violent, secretive leader must stand against a pair of resentful gods to save their world in this second volume in Rachel Dunne's breathtaking dark epic fantasy trilogy, The Bound Gods, which began with In the Shadow of the Gods.

To win the coming battle for control of the world and the mortals who dwell in it, the cunning priest Joros secretly assembled a team of powerful fighters—Scal, a lost and damaged swordsman from the North; Vatri, a scarred priestess who claims to see the future in her fires; Anddyr, a drug-addled mage wandering between sanity and madness; and Rora and Aro, a pair of twins who have secretly survived beyond the reach of the law.

But the war is only beginning for these disparate warriors and victory is far from certain when the enemy is a pair of vengeful gods. As the bound Twins strengthen in force against their parents—the Divine Mother and Almighty Father—who exiled them, a shadow begins to spread across the land, threatening to engulf all in its wake.

As deadly magic takes hold, the tenuous bonds tying these uneasy allies begins to unravel. If they cannot find a way to keep their band together, each of their lives—and the entire world—will be lost to the darkness, leaving nothing but the bones of the earth. . . .

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    • Publisher's Weekly

      April 24, 2017
      In this protracted middle leg of the Bound Gods dark fantasy trilogy, the muddled plot lacks urgency. Joros and his company have finally found and burned the hand of Fratarro, one of the evil twin gods who fell to Earth hundreds of years ago (as recounted in In the Shadow of the Gods), to prevent him from rising again. The assorted members of the group are now left to suffer the consequences of their adventure. Scal is gravely wounded, and not inclined to continue the search for further pieces of a god who means nothing to him. Anddyr is falling further into insanity, and Joros is losing what little authority he had. So the troupe of misfits changes plans abruptly: why race hither and yon to find and destroy fragments of Fratarro when those who know how to raise the gods are holed up in Mount Raturo? This installment suffers from the predictable sluggishness of a middle section’s task of pulling bits and pieces closer, but not together; the characterization is still solid, as is the dialogue, but the story is lethargic. Agent: Matt Bialer, Sanford J. Greenburger Associates.

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  • English

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